
Build a home
Walls, roofs, beds and a fire. Then workshops, fields and somewhere to gather at the end of the day.

A medieval colony sim game
Under construction
From a few exiles to a settlement of your own
You arrive with a few people and what they can carry. Build shelter, grow food and get ready for the cold. As the settlement grows, so do the things that can go wrong.

Walls, roofs, beds and a fire. Then workshops, fields and somewhere to gather at the end of the day.

Keep food coming, the fire fed and someone free to care for the wounded. Every job takes a person and their time.

Only the Touched can cast. Learn Lore and use what it offers, with costs and consequences to weigh up.
Building & everyday life

Your builders fetch the materials and carry them to the plan. Cooks need ingredients at the hearth. A full storehouse is only useful if people can reach it.
Build around the ground you've chosen, with rooms for sleeping, places to work and routes between them. Later, add homes, an inn, a market and walls.
Beyond the hearth
Wolves, raiders and things from beyond the Veil. Prepare your people, then deal with what the fight leaves behind.

Draft your people, give orders and use your defences. Afterwards, the wounded need help and the damaged walls need materials.

The Touched can study, learn and teach. Newer builds add targeted spells, companions and servants, alongside the warmth and wards of Alpha 0.3.
Room to grow
The first winter is the first test. Your settlement carries on, with more people, more work and a changing place to call home.

Where we are
Alpha 0.3 is the latest release. The footage here shows the newer development build, with updated artwork and systems. There's no public download yet.
Last update: 14 October 2026. We've moved the starting season to summer, extended in-game days and added new people, work, animals, research and magic. We're putting the wiki and full changelog together.