Firelight inside the longhall on a winter evening

A medieval colony sim game

Vaelhold

Under construction

From a few exiles to a settlement of your own

A place worth keeping.

You arrive with a few people and what they can carry. Build shelter, grow food and get ready for the cold. As the settlement grows, so do the things that can go wrong.

The first hall under construction

Build a home

Walls, roofs, beds and a fire. Then workshops, fields and somewhere to gather at the end of the day.

A warm hall in the evening

Look after your people

Keep food coming, the fire fed and someone free to care for the wounded. Every job takes a person and their time.

Magic being cast in the settlement

Work with old magic

Only the Touched can cast. Learn Lore and use what it offers, with costs and consequences to weigh up.

Building & everyday life

It starts with a roof.

Workers delivering materials and building the first hall
Landfall at the Ford · construction timelapse

Your builders fetch the materials and carry them to the plan. Cooks need ingredients at the hearth. A full storehouse is only useful if people can reach it.

Build around the ground you've chosen, with rooms for sleeping, places to work and routes between them. Later, add homes, an inn, a market and walls.

Beyond the hearth

There's more than winter to face.

Wolves, raiders and things from beyond the Veil. Prepare your people, then deal with what the fight leaves behind.

Drafted settlers fighting a small band of raiders
A staged skirmish · development build

Stand together

Draft your people, give orders and use your defences. Afterwards, the wounded need help and the damaged walls need materials.

A Touched settler casting a ward in the town
A village ward being cast · development build

Learn what magic can do

The Touched can study, learn and teach. Newer builds add targeted spells, companions and servants, alongside the warmth and wards of Alpha 0.3.

Room to grow

Keep going when spring comes.

The first winter is the first test. Your settlement carries on, with more people, more work and a changing place to call home.

The camera pulling back from the settlement to show the walled town and surrounding ground
The Walled Town at Dusk · a later stage of the same settlement

Where we are

Still building.

Alpha 0.3 is the latest release. The footage here shows the newer development build, with updated artwork and systems. There's no public download yet.

Last update: 14 October 2026. We've moved the starting season to summer, extended in-game days and added new people, work, animals, research and magic. We're putting the wiki and full changelog together.